Tuesday, November 29, 2011

Clive Barker's Undying Cheats

Clive Barker's Undying Cheat Codes

Hit the Tab key and enter in the following codes:









CodeEffect

addallGet every weapon and spell

set aeons.patrick health 999999 health

assallMaterialize a donkey

infinitemana 1Unlimited Mana

infinitemana 0De-activates the Unlimited Mana code

becomeLight 1Add light

becomeLight 0De-activates the Add Light code

showfpsShows framerate

flightenables flight mode

set aeons.patrick mana 999Max Mana

AmpAttSpellIncrease Spell Level

behindview1third person view

ehGod Mode

slomo #Game Speed (replace # with a number between 1 and 5)

setjumpz #Set jump ability (replace # with a number between 1 and 1000)











Clive Barker's Undying Level Codes

During the game you can hit the TAB button and enter one of the following to launch that particular level.



  • start Aeons

  • start Catacombs_Cisterns

  • start Catacombs_Cliffs

  • start Catacombs_Entrance

  • start Catacombs_Exit

  • start Catacombs_Exit_After

  • start Catacombs_LairOfLizbeth

  • start Catacombs_LairOfLizbethPostCU

  • start Catacombs_LowerLevel

  • start Catacombs_SaintsHall

  • start Catacombs_Tunnels

  • start Catacombs_WellRoom

  • start Catacombs_WindChamber

  • start CU_01

  • start CU_02

  • start CU_03

  • start CU_04

  • start CU_05

  • start CU_06

  • start CU_07

  • start CU_08

  • start CU_09

  • start CU_10

  • start CU_11

  • start CU_12

  • start CU_13

  • start Entry

  • start EternalAutumn_FinalFight_Arch

  • start EternalAutumn_FinalFight_Arena

  • start EternalAutumn_FinalFight_ArenaBattle

  • start EternalAutumn_FinalFight_Ruins

  • start EternalAutumn_Ravines_Airie_Interior

  • start EternalAutumn_Ravines_Bridge

  • start EternalAutumn_Ravines_Chase

  • start EternalAutumn_Ravines_Chieftain

  • start EternalAutumn_Ravines_Forest

  • start EternalAutumn_Transition

  • start EternalAutumn_Waterfall_Dwellings_Lower

  • start EternalAutumn_Waterfall_Dwellings_Upper

  • start EternalAutumn_Waterfall_Gauntlet

  • start Grounds_Cottage

  • start grounds_dock_night

  • start Grounds_Lighthouse

  • start Grounds_Mausoleum_Approach

  • start Grounds_Mausoleum_Entrance

  • start Grounds_Mausoleum_Tunnels

  • start Grounds_OldCemetery

  • start Manor_CentralLower

  • start Manor_CentralLower_After

  • start Manor_CentralLower_night

  • start Manor_CentralLower_storm

  • start Manor_CentralUpper

  • start Manor_CentralUpper_After

  • start Manor_CentralUpper_PostOneiros

  • start Manor_CentralUpper_storm

  • start Manor_Chapel

  • start Manor_Chapel_night

  • start Manor_Crypt

  • start Manor_EastWingLower

  • start Manor_EastWingLower_After

  • start Manor_EastWingLower_night

  • start Manor_EastWingUpper

  • start Manor_EastWingUpper_After

  • start Manor_EastWingUpper_night

  • start Manor_EntranceHall

  • start Manor_EntranceHall_FromKitch

  • start Manor_EntranceHall_Intro

  • start Manor_EntranceHall_Night

  • start Manor_EntranceHall_night_ReturnfromCove

  • start Manor_EntranceHall_Storm

  • start Manor_EntranceHall_ToKitch

  • start Manor_FrontGate

  • start Manor_FrontGate_night

  • start Manor_FrontGate_Night_Return

  • start Manor_Gardens

  • start Manor_Gardens_night

  • start Manor_Gardens_storm

  • start Manor_GreatHall_night

  • start Manor_GreatHall_Storm

  • start Manor_InnerCourtyard

  • start Manor_InnerCourtyard_Storm

  • start Manor_NorthWingLower

  • start Manor_NorthWingLower_After

  • start Manor_NorthWingLower_night

  • start Manor_NorthWingLower_storm

  • start Manor_NorthWingUpper

  • start Manor_NorthWingUpper_night

  • start Manor_NorthWingUpper_PostOneiros

  • start Manor_NorthWingUpper_storm

  • start Manor_PatricksRoom

  • start Manor_TowerRun_night

  • start Manor_TowerRun_storm

  • start Manor_WestWing

  • start Manor_WestWing_Hall1

  • start Manor_WestWing_Night

  • start Manor_WidowsWatch_storm

  • start Monastery_Past_Church

  • start Monastery_Past_Exterior

  • start Monastery_Past_Interior

  • start Monastery_Past_LivingQuarters

  • start Monastery_Present_Church

  • start Monastery_Present_Cove

  • start Monastery_Present_Entrance

  • start Monastery_Present_InnerSanctum

  • start Monastery_Present_Tunnels

  • start Oneiros_Amphitheater

  • start Oneiros_City1

  • start Oneiros_City2

  • start Oneiros_HowlingWell

  • start Oneiros_Intro

  • start Oneiros_Oracle

  • start Oneiros_RetreatBath

  • start Oneiros_RetreatExterior

  • start Oneiros_RetreatSecondFloor

  • start Oneiros_RetreatStudio

  • start Oneiros_ZigguratInterior

  • start Oneiros_ZigguratLower

  • start Oneiros_ZigguratUpper

  • start PiratesCove_Barracks

  • start PiratesCove_Exterior

  • start PiratesCove_Pier

  • start PiratesCove_Pool

  • start PiratesCove_TreasureRoom

  • start playground

  • start SmokeTest

  • start StandingStones_FirstVisit

  • start StandingStones_KingFight

  • start start

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